Render at lower resolution and upscale. Significant performance boost at cost of visual sharpness.
Disables emissive glow, transparency, additive blending, and special fish shaders.
Shadow map quality: Off (disabled), Low (1024x1024), Medium (2048x2048), High (4096x4096).
Map-Wide: shadows cover entire map. Player-Centric: smaller shadow area follows player (better quality near player, lower GPU cost).
Player-centric shadow area size. Tight: highest quality, smallest coverage. Wide: more coverage, lower quality per unit.
Disables ripple-based propulsion, wave flapping, pulse scaling, and opacity of swimming text.
Disables bubbles, npc splashes, sun heat haze, and reduces player splashes.
EXPERIMENTAL Seafloor caustic quality. Off: disabled (fastest), Low: 1 layer, Medium: 2 layers, High: 3 layers (best).
Low: Opaque water. High: Transparent water.
Caps maximum framerate. Lower values save power and reduce performance spikes.
On: Slows simulation when frames drop below target for a smooth camera experience. Off: Maintains real-time speed during frame drops. WARNING: Disabling may cause camera rubber-banding in certain situations, especially on older and/or low-end hardware.
Hold: Release to close. Toggle: Press again to close.
Hold: Release to close. Toggle: Press again to close.
Release the wheel button on a wedge to toggle it.
Click a wedge to toggle its state and close the wheel.
Which joystick controls skill selection when using a gamepad.
Always shows health on every change. Quaternary shows at 25% intervals.
(Mouse, Touch & Gamepad) How much input is needed to switch lock-on targets. Lower = more sensitive (easier to switch), Higher = less sensitive.
Horizontal mouse turning and camera sensitivity (0.001 = very slow, 0.003 = default, 0.009 = very fast).
Vertical mouse camera sensitivity (0.001 = very slow, 0.003 = default, 0.009 = very fast).
On: Apply mouse movement once per frame (prevents sensitivity spikes). Off: Legacy immediate application (may cause wild camera motion during lag).
(Touch & Gamepad) Deadzone percentage for the left movement joystick (15-50%). Higher values require more stick movement before input is registered.
(Touch & Gamepad) Deadzone percentage for the right vertical control joystick (15-50%). Higher values require more stick movement before input is registered.
(Touch & Gamepad) When enabled, the right joystick's vertical axis controls rise/dive while locked-on to an enemy, with horizontal input still switching targets. The vertical zone is ±22.5° minimum, expanding based on target switch sensitivity. Vertical input uses Ramp mode when Vertical Joystick Mode is set to Ramp, and uses the left joystick when Alternate Yaw Joystick is enabled.
Follow-Camera Mode Only (Touch & Gamepad): Binary: Separate rise/dive buttons. Ramp: Single joystick with smooth rise/dive control based on vertical position. Also affects Lock-On Vertical Movement when enabled.
Linear: Direct 1:1 mapping. Exponential: Squared/Cubic response curve for finer control at small movements.
Controls how aggressive the exponential ramp is for gamepad joysticks and triggers. Squared (x²): Default. Cubic (x³): Finer control at low inputs.
Follow-Camera Mode Only (Touch & Gamepad): Off: Right joystick X-axis controls turning. On: Left joystick controls turning. When Lock-On Vertical Movement is enabled, this setting determines which joystick's vertical axis controls rise/dive while locked-on.
Direction controlled by left trigger (LT).
Off: Disabled. Binary: Full on/off. Ramp: Analog pressure-sensitive.
Direction controlled by right trigger (RT).
Off: Disabled. Binary: Full on/off. Ramp: Analog pressure-sensitive.
Disabled Horizontal Directionality Free-Camera Mode Gamepad Only: Angle (degrees) from straight forward before turn input triggers (5-30°). Higher values create a wider "go straight" zone in discrete stick mode.
Adjust the size of the left joystick. 1.0 = default size. For other UI elements, see HUD Scale in the Accessibility tab.
Adjust the size of the right joystick. 1.0 = default size. For other UI elements, see HUD Scale in the Accessibility tab.
Simulates physical joystick spring resistance near the edge (0-100%). At 0% (off), finger-to-knob movement is 1:1. Higher values require more finger travel to reach maximum position, mimicking analog stick resistance.
Linear: Direct 1:1 mapping. Exponential: Squared/Cubic response curve for finer control at small movements.
Controls how aggressive the exponential ramp is for touch joysticks. Squared (x²): Default. Cubic (x³): Finer control at low inputs.
Maximum time window (in milliseconds) between taps to register as a double-tap. Lower values require faster taps.
When off, use two-finger tap to heal manually. When on, automatically heals from school fish based on health: every 10s above 50%, every 5s at 25-50%, every 3s below 25%.
Position of skill and utility wheel buttons relative to joysticks.
How to trigger manual healing. Tap Health Bar: tap the health bar at top left. Edge Button: use button above left joystick.
How to activate equipped skill. Tap Stamina Bar: tap the stamina bar at top left. Edge Button: use button above right joystick.
Adjust the size of HUD UI elements in-game. For on-screen joysticks, see the Touch section in the Controls tab.
Adjust the size of the Editor customization panel separately from HUD elements.
Makes health and stamina bars larger with bolder colors and thicker outlines.
Switch between normal and condensed tab bar to fit more tabs on screen.
Show coordinates, speed, and depth display.
Show camera zoom buttons in the top right.
Show numerical health values on the health bar.
Show numerical stamina values on the stamina bar.
Show hints panel during play mode.
Show hints panel during edit mode.
How long to wait before respawning after death (seconds).
Show or hide the Trailblaze skill in the skill wheel.
Hold: Hold stamina bar to record path. Toggle: Tap to start recording, tap again to stop.
Show or hide the Trailblaze skill in the skill wheel. (Dev testing)
Show or hide the Player Type dropdown in the Editor panel.
Hold: Hold stamina bar to record path. Toggle: Tap to start recording, tap again to stop.
Surface ceiling clamp: On (follows wave height), Off (no ceiling limit).
Show target positions for swimming letters and words as colored dots.
Show performance monitor button and overlay (FPS, frame time, memory usage).
Select which map group to play in. Currently only Inkquarium maps are available.
Keyboard/Mouse - Gameplay
W Forward
S Backward
A Left
D Right
Space Rise
Shift Dive
C Camera Toggle
+- Zoom
E Skill Wheel
Q Utility Wheel
F Activate Skill
G Toggle Schooling
R Heal (While Schooling)
U Toggle UI
P Photo Mode
Mouse: Look Around
ESC Pause / Settings Menu
Keyboard/Mouse - Menu / Editor
WS Navigate Options
AD Switch Tabs / Adjust Sliders
Space / Enter Select / Toggle
ESC Back / Close Menu
Gamepad - Gameplay
Left Stick Move
Right Stick Look Around
LTRT See Controls Settings
LB Skill Wheel
RB Activate Skill
D-pad Left Utility Wheel
D-pad Right Skill Wheel
A Toggle Schooling
Y Toggle Camera Mode
Start Pause / Settings Menu
Gamepad - Menu / Editor
D-pad UpDown Navigate Options
D-pad LeftRight Adjust Sliders
LBRB Switch Tabs
A Select / Toggle
B Back / Close Menu
X Settings Menu: Toggle Number Edit Mode
Touch - UI / Joysticks
Left Joystick Move Forward/Backward
Right Joystick Yaw + Rise/Dive
Double-Tap Left Toggle Lock-On
Double-Tap Right Dodge / Charge Dodge (Hold + Release)
Health Bar Manual Heal
Stamina Bar Activate Equipped Skill
Compass Toggle Schooling
Wheel Button Open Skill/Utility Wheel
Touch - Gestures
Tap Screen Bite / Charge Bite (Hold + Release)
2-Finger Pinch Camera Zoom
5 Fingers Photo Mode
6 Fingers Toggle UI Visibility
Controls
Full control bindings for keyboard, gamepad, and touch devices can be found in the Bindings tab to the left in the above tab bar.
Welcome
Explore the underwater world as a customizable fish. Swim through the ocean, recruit a school of followers, and discover the mysteries of the deep.
Schooling
Toggle your schooling ability to recruit nearby NPC fish. When active, they will follow you in formation. Your school can help you in various ways.
Healing
While schooling is active, heal yourself by drawing health from your recruited fish. Use the Utility Wheel to switch between Siphon mode (protects fish) and Drain mode (can kill fish).
Skills
Open the Skill Wheel to select abilities. Activate your equipped skill using the designated button or by tapping the stamina bar.
The Portal
Discover and swim through the ancient portal to unlock new abilities and progress your journey.
Edit mode hints will appear here.
Play mode hints will appear here.